DVMArts 02 Animation
Design, Visual and Media Arts 2
Teacher: Edwin Gomez
Email: [email protected]
Classroom Ext:3303
Office hours: by appointment only
Course: DVMArts 2
Fall/ Spring Semester
DVMArt 2
Aug-Dec
In this course, students will be introduced to the art of animation. Students will learn how to animate traditional animation, stop-motion animation, and digital vector animation through the 12 principles of animation.
Students will learn pre-production for animation:
- The Art of Story Development
- The art of Character design
- The art of Character layout
- The art of Prop Design
- The art of Background layout
- The art of Storyboard layout
- The Art of Character Animation
- The Art of Experimental Animation
- Voice Over Animation
Learning Objectives:
Upon completion of this course, the student will be able to:
Analyze and apply the principles of animation to create the believable movement of an animated character.
1.
Create believable movement based on the correct application of basic character
Movement such as Arcs, Waves, Lip Sync, and Breaking limbs.
- Apply professional conduct through the on-time delivery of assignments and attendance.
Critically examine the character animation of professional animators and classmates to
identify and proactively communicate successful and unsuccessful character
performances and narrative.
MATERIALS:
- Sketchbook
- Notebook for note-taking
- Pens and pencils for sketching and idea development
Wow Week:
In class activities!
Class introductions:
- Getting to know your classmates
- Activities/Projects
- Getting to know Mr. Gomez
- Online procedures for class
- Learning tools and methods
- What are phases and how do we use them
Class Procedures
- Equipment safety
- Classroom Safety
- Computer Safety
- Phone Policy
- Food policy
- Grading policy
- Restroom Policy
- Being Respectful In-class
Assignment Breakdown:
Story Development
Story-Breakdown
Dialogue Development
Character breakdown
Character Design
Character arcs
Background Development
- Interior
- Exteriors
- Props
Shot development
Scene Development
Camera Movements
Character placement based on 180 rule
Staging & Appeal
Storyboarding
Animatic development
We will begin by discussing the 12 principles of animation:
- timing
- squash and stretch
- anticipation
- Staging
- Straight-ahead & pose to pose
- Arcs
- Exaggeration
- slow in and slow out
- overlapping action
- follow through and overlapping action
- secondary action
- Appeal
We will look at:
- Key Frames
- Breakdowns
- In-betweens:
Each project breaks down into three phases.
Phase 01
Pre-conceptual design
Phase 02
Thumb nailing and development
Phase 03
Production and final development
The total number of points per phase will range based on assignment difficulty. I will discuss this with you in class.
I will always make you aware of any point count adjustments or changes during our weekly assignment discussion in class.
Hello class and welcome to another exciting year at Rowland High School!
I would like to welcome you to our Digital Visual Media Arts Department.
I'm excited and look forward to working with all of you this year! Remember that creativity is about exploration, visualization, experimentation, and having an open mind to visual options.
Remember that every year is about challenges, failures, successes, and growing through our experiences.
You will shape your experiences in everything you do in life, and I am here to serve as a guide, mentor, educator, and steward of your journey as a young creative.
Stay creative, and Welcome to Visual Communication!
Stay creative,
Mr. Gomez